Sucker Punch - Ghost of Tsushima
Joining the project in April 2019 as a contractor, under the guidance of the UI Lead and Creative Director I contributed to the design and integration of key UI/UX systems for Ghost of Tsushima & Ghost of Tsushima: Legends, supporting mission flow, player progression, and loadout management, while maintaining the game’s refined samurai aesthetic. I worked closely with cross-disciplinary teams to develop intuitive interfaces and implement them within Sucker Punch’s proprietary engine. The following examples are preliminary comps of the work I did on Legends while I was there.