glu - Bombshells: Hell’s Belles

My first mobile title at Glu back in 2012, and my first time working in Unity. I defined the UI style under the direction of the studio art director and art lead, creating all UI art, and animations while ramping up quickly on implementation. It was a 9-person dev team, and like any formative experience, I learned a ton, both technically and professionally. The game launched globally to a warm reception, though live-ops were short-lived by studio decision.

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