glu - Tons of Guns

A pulpy PvE shooter with a title that told you exactly what you were getting. Tons of Guns was my sophomore mobile project at Glu with UI that was creatively inspired by Saul Bass’ designs from the mid 1960s. I led all UI/UX, from interface design to implementation in Unity, including a custom typeface and animated transitions that leaned into the game’s gritty action-flick vibe. While the project was modest in scope and short-lived post-launch, it was a fast, focused production where I sharpened my Unity chops and deepened relationships with a dev team I’d go on to collaborate with for years.

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