King (Z2) - Paradise Bay

As a Senior UI Artist on Paradise Bay, I joined the project as the third UI contributor, inheriting an established visual style and player experience. My role required upholding consistency with pre-existing UI paradigms while designing and integrating new features and live-ops events that felt cohesive, on-brand, and polished.

I collaborated with cross-discipline teams to create seasonal event panels, reward flows, in-game offers, and daily challenge interfaces, all focused on clarity, charm, and usability. Implementation was done using Scaleform and Adobe Animate, allowing for smooth integration of animated UI assets within the game engine.

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Rise of Tyrants