King (Z2) - Tapcraft

Tapcraft was a midcore, real-time co-op RPG in development at King’s Seattle studio. The game showed strong promise in test markets but was ultimately canceled when the studio closed in 2018.

As UI Lead, I designed, illustrated, and iterated on all major UI elements, spanning mission selection, lobby, player progression, loadout, crafting, quests, inventory, social, and HUD.

I worked closely with the UX Lead, designers, product, artists, and engineers to shape a visual style that blended Supercell-style clarity with Blizzard-level polish. I also managed and optimized the full UI asset pipeline, integrating everything directly into Unity.

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Rise of Tyrants