Glu
As Sr. UI Artist at Glu’s Bellevue studio, I led UI design and implementation for several mobile F2P titles built in Unity, including Tons of Guns, Bombshells, and two entries in the Deer Hunter franchise. I established visual language and interaction models from the ground up on most projects, while collaborating closely with engineers and tech art on implementation. Though I inherited the style on Deer Hunter 2014, I played a key role in shaping and shipping its successor, Deer Hunter 2016, a #1 top-grossing mobile title at launch.